Gentrification: The Game!

Turn the neighbourhood upside down in a strategic street game game that pits developers against locals! We’ve got art, lawsuits, sidewalk chalk, and an iPhone web app. Winner of Best in Fest and Best Use of Tech at Come Out & Play 2010!

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Paparazzi

Paparazzi is a GPS-driven cat-and-mouse game played on city streets; a game of paranoia, ambushes, and scandalous photos. It premiered at the 2009 Come Out and Play festival in NYC.

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Edgar of the Web

Edgar of the Web was a Twitter/SMS-enabled game developed for Edge of the Web, a web conference in Perth. With multiple stages and several layers of engagement, it provided a unique twist on the typical conference experience, without taking the focus away from the event.

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The Time-o-Matic Travelator

The Time-o-Matic Travelator was a cross-media locative game developed for Curtin University’s Open Day, with the intention of showcasing Curtin’s commitment to innovation, as well as the campus itself.

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Silicon Breach

Silicon Breach was an ambient social game developed for Barcamp 2 in Perth, which pitted attendees against one another in a parody of Web 2.0 business, where the primary currency is ideas, and the other primary currency is… currency.

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Ghost Town

A locative Bluetooth/SMS game for the ByteMe! Festival. The game brought together a number of locative technologies, all accessible through a player’s mobile, to turn the streets of Perth into a giant game board. Ghost Town showcased Perth’s public spaces in a new and exciting light.

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Waking City

A collaboration with TorGame and over 30 volunteers, Waking City was a massive 14-day cross-media experience for 120 players, spread throughout venues across all of Toronto. Players pounded the pavement, solving fiendish puzzles, uncovering Toronto’s secret history, and interacting with the agents of a vast and ancient conspiracy.

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