Dr. Kate Raynes-Goldie, Co-Founder (Australia/Canada), is an educator, researcher and game designer. Her work is focused on the use of games and social media in supporting and empowering people in making the world better, especially with respect to sustainability, well being, community, social justice and the protection of civil liberties. Kate specialises in ethnographic approaches, which bring together her research background with game design to create inclusive and insightful outcomes, whether it be action research projects or pervasive games. Currently, Kate is a Lecturer (Assistant Professor) at the Department of Internet Studies at Curtin University in Perth, Australia and an Associate at London’s Six to Start, creators of Zombies, Run!. She has presented her work at a variety of international conferences and events, including SXSW, NXNE and TEDxPerth.
David Fono, Co-Founder (Canada), is a 5000 year old robot is a pervasive gaming guru who combines his mad tech skills with his creative abilities to produce compelling game experiences. He has an MSc in human-computer interaction at University of Toronto. As an academic, David published several papers on the relationship between people and technology, while working at Microsoft Research, and the Human Media Lab at Queen’s University. Several years ago, he became enamoured with pervasive games, and has delivered a number of talks and seminars on the topic to Australian organizations such as AWIA, ECU, and ICTWA.
Alex Raynes-Goldie, Design & Sustainability Advisor (Australia), is a graduate architect, researcher and a sustainable/conscious living enthusiast. She joined Atmosphere Industries in 2008 as a visual designer and in 2010 was part of the Gentrification: The Game! design team.
Simone van Hattem, Community Advisor (Australia) is a community organiser, founder of EnjoyPerth and an advocate for sustainability and Indigenous/Aboriginal issues. She has travelled, lived and worked all around the world, including remote Australia and The Netherlands.
Luke Walker (Canada) has a background in teaching instructional design and technology and is passionate about education and games. Luke joined Atmosphere Industries in 2010 and helped to create Gentrification: The Game!