We’re building a cross-media game that will help children to develop skills related to managing online privacy. To do this, we plan to work with actual kids, because we believe (and recent studies agree) that children have unique insights on issues concerning the increasingly complicated privacy landscape. The game we make with them will serve [...]
Gaming Privacy (or, Privacy: The Game! For Ages 8 and Up)
We are tickled to announce that in partnership with Ryerson’s Experiential Design and Gaming Environments (EDGE) Lab, we were one of eight recipients to be awarded a generous grant from the Office of the Privacy Commissioner of Canada’s Contributions Program to create a pervasive/crossmedia game for kids, with kids as co-creators. The goal of the project will be [...]
Gentrification: The Game! selected for TIFF’s Future Games
Indie games are hot! If you weren’t already convinced, this April marks the launch of a new games program called Future Games within TIFF’s Sprockets, a film (and now games!) festival for children and youth. We’re honoured that Gentrification: The Game! was selected to be part of this inaugural Future Games program, which aims to showcase a [...]
Backblog: Come Out & Play Report
Hello, future! I’m writing to you from the past. Where I am, it’s June 2010, and I just wrote a guest post for Pervasive Games: Theory & Design reporting on the goings-on at Come Out & Play 2010. Moreso than last year, I definitely got a feeling of attendance from local residents who were just [...]
Want to build your celeb-stalking skills? Come play Paparazzi in LA!
After a busy summer season, Atmosphere Industries is back! This time, we’re pulling out one of our classics from Come Out and Play 2009, Paparazzi, and playing it in the most fitting city possible–LA–on Saturday, October 9! The game was invited to be a part of the 2010 IndieCade Festival, a massive weekend-long event featuring [...]

