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	<title>Atmosphere Industries</title>
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	<link>http://www.atmosphereindustries.com</link>
	<description>We make unusual games.</description>
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		<title>Just Launched: The Watchers!</title>
		<link>http://www.atmosphereindustries.com/just-launched-the-watchers/</link>
		<comments>http://www.atmosphereindustries.com/just-launched-the-watchers/#comments</comments>
		<pubDate>Tue, 15 May 2012 12:16:29 +0000</pubDate>
		<dc:creator>kate raynes-goldie</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.atmosphereindustries.com/?p=562</guid>
		<description><![CDATA[The day is finally here! Today as part of the annual InPlay conference in Toronto, Canada, we&#8217;re launching the public beta of The Watchers, the privacy literacy game made with a group of Canadian children aged 8-10. The game is the end result of Gaming Privacy, a joint project between Atmosphere Industries and Ryerson University&#8217;s EDGE Lab, with [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://gamingprivacy.org/wp-content/uploads/2012/01/scene2_6-300x225.jpg" alt="cutscenes!" width="300" height="225" /></p>
<p>The day is finally here! Today as part of the annual <a href="http://www.inplay2012.com/co-creating-kids-experiences-collaborative-interactive-design">InPlay conference</a> in Toronto, Canada, we&#8217;re launching the public beta of <em><a href="http://watchersgame.com">The Watchers</a>,</em> the privacy literacy game made with a group of Canadian children aged 8-10. The game is the end result of <a href="http://gamingprivacy.org">Gaming Privacy</a>, a joint project between Atmosphere Industries and Ryerson University&#8217;s <a href="http://edgelab.ryerson.ca">EDGE Lab</a>, with funding from the <a href="http://priv.gc.ca">Office of the Privacy Commissioner of Canada</a>.</p>
<p><em>The Watchers </em>takes place in an inter-dimensional town called Union City. Tasked with protecting the city is a secret arms-length government agency, made up of the top agents from each dimension. The team must investigate a number of mysterious events surrounding the town’s hat-based augmented reality network, known as Hatnet. Through these team-based adventures, players learn a number of real-world privacy concepts as well as developing their critical thinking and risk assessment skills.</p>
<p>The game will be available in <a href="http://watchersgame.com/">two versions</a>: a freely downloadable DIY kit, or a fully assembled version, which will be sold at cost through the <a href="http://watchersgame.com">game&#8217;s website</a>. In addition, the app component will be available both as an iPad app, and a web app for use on PCs and laptops. The web app version will be available for play today, with the iPad version to follow shortly after.</p>
<p>We wish to thank our amazing young co-design team: Chris, Jordan, Kiri, Mary, Mitchell, Peter, and Tinson; our facilitators and curriculum consultants <a href="http://peoplegardening.blogspot.com/">Noah Kenneally</a> and <a href="http://jaimewoo.com">Jaime Woo</a>; <a href="http://daragold.ca">Dara Gold</a> who worked with the kids to create a beautiful game world and amazing characters; Rhett Fester and Matty Phillips for the music, Sagan Yee for the trailer and <a href="http://alex.raynesgoldie.org">Alex Raynes-Goldie</a> for the game documentation layout. And of course a big thanks to everyone who advised, supported our otherwise cheered us on throughout the process: <a href="http://twitter.com/#!/nickpagee">Nick Pagee</a>, <a href="http://gamineexpedition.blogspot.com/">Sara Grimes</a>, <a href="http://mssv.net/">Adrian Hon</a>, <a href="http://melaniemcbride.net/">Melanie McBride</a>, <a href="http://jasonnolan.net">Jason Nolan</a>, <a href="http://canuckflack.com/">Colin McKay</a>, <a href="http://www.twitter.com/withthesuper8">Daphne Guerrero</a> and <a href="http://bewareoftheleopard.ca/">Sasha Boersma</a>!</p>
<p>PS &#8212; We&#8217;re  launching in beta in order to continuing iterating on the software component of the game based on feedback from players. So, if you&#8217;ve played and have feedback on how it went, we would love to <a href="http://www.atmosphereindustries.com/contact/">hear from you</a>. We&#8217;re also hoping to run a long term school-based pilot to further test and iterate on the existing game.</p>
<p><center><object width="480" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fy8fc7rwDP4?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="480" height="360" type="application/x-shockwave-flash" src="http://www.youtube.com/v/fy8fc7rwDP4?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center><br />
<strong>Links!</strong></p>
<p><a href="http://watchersgame.com">Order or download (free) </a>The Watchers</p>
<p><a href="http://gamingprivacy.org">Read more</a> about the process on the Gaming Privacy Project blog</p>
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		<title>Mont Trottoir + Northbridge Piazza = Epic Win!</title>
		<link>http://www.atmosphereindustries.com/mont-trottoir-northbridge-piazza-epic-win/</link>
		<comments>http://www.atmosphereindustries.com/mont-trottoir-northbridge-piazza-epic-win/#comments</comments>
		<pubDate>Sat, 05 May 2012 10:18:35 +0000</pubDate>
		<dc:creator>kate raynes-goldie</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.atmosphereindustries.com/?p=557</guid>
		<description><![CDATA[The Australian debut of Mont Trottoir as part of Media140&#8242;s Digital Futures went smashingly! It was like the Northbridge Piazza was made for the game, with players jumping from glowy orb chairs to stay safe or holding on to tree trunks to avoid going back to homebase. Bystanders were roped into the action, trees were climbed and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/ideaconstructor/tags/northbridgepiazza/"><img class="aligncenter" src="http://farm8.staticflickr.com/7259/7128145263_95295d7e2d.jpg" alt="" width="500" height="333" /></a><strong></strong></p>
<p>The Australian debut of <a href="http://ludocity.org/wiki/Mont_Trottoir">Mont Trottoir</a> as part of <a href="http://media140.com/perth2012/">Media140&#8242;s Digital Futures</a> went smashingly! It was like the Northbridge Piazza was made for the game, with players jumping from glowy orb chairs to stay safe or holding on to tree trunks to avoid going back to homebase. Bystanders were roped into the action, trees were climbed and much fun and laugher was had. Check out the <a href="http://www.flickr.com/photos/ideaconstructor/tags/northbridgepiazza/">photographic evidence</a>!</p>
<p>See you next year:)</p>
<p><strong>Big Thanks</strong></p>
<p><a href="http://media140.com.au">Media140</a> and the <a href="http://northbridgepiazza.showmeperth.com.au/">Northbridge Piazza</a> folks for hosting us</p>
<p><a href="http://www.kulcha.com.au/">Kulcha</a> for providing fabulous prizes for all the players</p>
<p><a href="http://www.flickr.com/photos/32269117@N04/">Allan McSevich</a> for taking beautiful photos of the action</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Atmosphere Industries is coming to Freo!</title>
		<link>http://www.atmosphereindustries.com/atmosphere-industries-is-coming-to-freo/</link>
		<comments>http://www.atmosphereindustries.com/atmosphere-industries-is-coming-to-freo/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 23:47:20 +0000</pubDate>
		<dc:creator>kate raynes-goldie</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.atmosphereindustries.com/?p=530</guid>
		<description><![CDATA[Little known fact: Atmosphere Industries was originally called Giant Dice and first few games we ever ran were in Perth Australia. Now, we&#8217;re going back to our roots and are pleased to announce we are expanding our base from Toronto, Canada to Fremantle, Australia (a beautiful seaside town just outside of Perth). We also welcome [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://farm3.staticflickr.com/2442/3573333726_e269fe2cf0_z.jpg" alt="" width="640" height="225" /><br />
Little known fact: Atmosphere Industries was originally called Giant Dice and first few games we ever ran were in Perth Australia. Now, we&#8217;re going back to our roots and are pleased to announce we are expanding our base from Toronto, Canada to Fremantle, Australia (a beautiful seaside town just outside of Perth).</p>
<p>We also welcome a new collaborator - Simone van Hattem &#8211; who will be joining us as a community advisor. Simone is the founder of <a href="http://enjoyperth.com.au">EnjoyPerth</a> an advocate for sustainability and Indigenous/Aboriginal issues. The focus of our work in Fremantle will be on games and experiences which support sustainability, the celebration of public space and education.</p>
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		<title>Next Weekend Only: Mont Trottoir Comes to Perth!</title>
		<link>http://www.atmosphereindustries.com/next-weekend-only-mont-trottoir-comes-to-perth/</link>
		<comments>http://www.atmosphereindustries.com/next-weekend-only-mont-trottoir-comes-to-perth/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 00:03:57 +0000</pubDate>
		<dc:creator>kate raynes-goldie</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.atmosphereindustries.com/?p=508</guid>
		<description><![CDATA[For the first time in Australia, we&#8217;re presenting our very own David Fono&#8217;s Mont Trottoir as part of Media140&#8242;s Digital Futures! It&#8217;s a fast-paced street game where teams of intrepid climbers compete to scale the tallest mountain around, which happens to resemble a sidewalk. Fun for kids and adults of all ages! Also, there will [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://ludocity.org/images/thumb/d/d4/Mont_trottoir.jpg/800px-Mont_trottoir.jpg" alt="JUMP!" width="560" height="420" /></p>
<p>For the first time in Australia, we&#8217;re presenting our very own David Fono&#8217;s <a href="http://ludocity.org/wiki/Mont_Trottoir">Mont Trottoir</a> as part of <a href="http://media140.com/perth2012">Media140&#8242;s Digital Futures</a>! It&#8217;s a fast-paced street game where teams of intrepid climbers compete to scale the tallest mountain around, which happens to resemble a sidewalk. Fun for kids and adults of all ages! Also, there will be free pizza, on the piazza. What could be better?</p>
<ul>
<li><strong>Where</strong> <a href="http://northbridgepiazza.showmeperth.com.au/">Northbridge Piazza</a> (look for the people with the &#8220;GAMES?!&#8221; signs)</li>
<li><strong>When</strong> Friday April 27 &amp; Saturday April 28, 2012 | 12:15pm until 2:30pm (we&#8217;ll run a few games so feel free to drop by!)</li>
<li><strong>Who</strong> You, me, everyone! Come to play, or to cheer on your friends!</li>
</ul>
<div>Prizes provided by:</div>
<div><a href="http://www.kulcha.com.au/"><img class="alignnone" title="Kulcha" src="http://www.kulcha.com.au/graphics/KULCHA_2009/KULCHA_80.jpg" alt="" width="80" height="100" /></a></div>
<p>(Special thanks to <a href="http://enjoyperth.com.au">Simone van Hattem</a> and <a href="http://alex.raynesgoldie.org">Alex Raynes-Goldie</a>, our fabulous volunteers!)</p>
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		<title>Atmosphere Industries does Media140: Digital Futures</title>
		<link>http://www.atmosphereindustries.com/atmosphere-industries-does-media140-digital-futures/</link>
		<comments>http://www.atmosphereindustries.com/atmosphere-industries-does-media140-digital-futures/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 09:14:55 +0000</pubDate>
		<dc:creator>kate raynes-goldie</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.atmosphereindustries.com/?p=500</guid>
		<description><![CDATA[We&#8217;re thrilled to be the gaming partner of Media140: Digital Futures conference in Perth, Australia! I&#8217;ll be doing a sneak peak of The Watchers, a privacy game co-created with a group of Canadian children aged 8-10 as part of the recently completed Gaming Privacy project, done in partnership with Ryerson University&#8217;s EDGE Lab and funded by [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://media140.com/wp-content/uploads/2012/03/dfpost.png" alt="" width="406" height="210" /></p>
<p>We&#8217;re thrilled to be the gaming partner of <a href="http://media140.com/perth2012/">Media140: Digital Futures conference in Perth, Australia</a>! I&#8217;ll be doing a <a href="http://media140.com/perth2012/unusual-games-for-positive-change/">sneak peak</a> of <em>The Watchers</em>, a privacy game co-created with a group of Canadian children aged 8-10 as part of the recently completed <a href="http://gamingprivacy.org">Gaming Privacy</a> project, done in partnership with Ryerson University&#8217;s <a href="http://edgelab.ryerson.ca">EDGE Lab</a> and funded by the <a href="http://priv.gc.ca">Office of the Privacy Commissioner of Canada</a>.</p>
<p>&nbsp;</p>
<p>On the 27th and 28th at 12:15pm (<a href="http://media140.com/perth2012/eventprogramme/">see the schedule for details</a>), we&#8217;ll also be hosting a free few games of <a href="http://ludocity.org/wiki/Mont_Trottoir">Mont Trottoir</a>, a fun and unusual street game where the sidewalk becomes a mountain, created by our very own David Fono! It will be great fun for kids and adults of all ages, plus did we mention there will be prizes?</p>
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		<title>Calling for Kids Aged 6-10 to Help Make a Game</title>
		<link>http://www.atmosphereindustries.com/calling-for-kids-aged-6-10-to-help-make-a-game/</link>
		<comments>http://www.atmosphereindustries.com/calling-for-kids-aged-6-10-to-help-make-a-game/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 21:52:08 +0000</pubDate>
		<dc:creator>David Fono</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.atmosphereindustries.com/?p=455</guid>
		<description><![CDATA[We’re building a cross-media game that will help children to develop skills related to managing online privacy. To do this, we plan to work with actual kids, because we believe (and recent studies agree) that children have unique insights on issues concerning the increasingly complicated privacy landscape. The game we make with them will serve [...]]]></description>
			<content:encoded><![CDATA[<p>We’re building a cross-media game that will help children to develop skills related to managing online privacy. To do this, we plan to work with actual kids, because we believe (and recent studies agree) that children have unique insights on issues concerning the increasingly complicated privacy landscape. The game we make with them will serve as a tool for other children, parents and educators.</p>
<p>We’re recruiting 8 children aged 8-10, living within the Greater Toronto Area, to help make this game. Starting in October, they’ll participate in 9 sessions lasting 4 hours each, on weekend afternoons over the course of 4 months. These sessions will be classroom-style interactive workshops, where the children will:</p>
<ul>
<li>Learn about how to make games from professional game designers, through game-based lessons and exercises.</li>
<li>Work together to help make a game, by contributing ideas and creative material (writing, drawing, etc.)</li>
<li>Discuss their feelings and opinions regarding online privacy.</li>
</ul>
<p>Participating children will have the unique opportunity to learn about game development, and to contribute to a professionally produced game. The material created by children during these sessions will be used to create a game that will be distributed online, for free.</p>
<p>We are also recruiting children aged 6-7, who will participate in a single 4-hour group discussion, where they will talk about their feelings and opinions regarding online privacy.</p>
<p>Sessions will take place at Ryerson University and/or the Bell Lightbox. Children will be supervised by experienced project staff.</p>
<p>This is a research project being conducted by Ryerson University&#8217;s <a href="http://edgelab.ryerson.ca">EDGE Lab</a> and <a href="/about">Atmosphere Industries Community Games</a>, with financial support from the <a href="http://priv.gc.ca">Office of the Privacy Commissioner of Canada</a> and the Ryerson <a href="http://ryerson.ca/DMZ">Digital Media Zone</a>.</p>
<p><strong>For more information, or to inquire about participation in the project, email <a href="mailto:hello@gamingprivacy.org">hello@gamingprivacy.org</a></strong>.</p>
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		<title>Gaming Privacy (or, Privacy: The Game! For Ages 8 and Up)</title>
		<link>http://www.atmosphereindustries.com/gaming-privacy/</link>
		<comments>http://www.atmosphereindustries.com/gaming-privacy/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 19:44:26 +0000</pubDate>
		<dc:creator>kate raynes-goldie</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.atmosphereindustries.com/?p=437</guid>
		<description><![CDATA[We are tickled to announce that in partnership with Ryerson&#8217;s Experiential Design and Gaming Environments (EDGE) Lab, we were one of eight recipients to be awarded a generous grant from the Office of the Privacy Commissioner of Canada&#8217;s Contributions Program to create a pervasive/crossmedia game for kids, with kids as co-creators. The goal of the project will be [...]]]></description>
			<content:encoded><![CDATA[<p>We are tickled to announce that in partnership with <a href="http://edgelab.ryerson.ca">Ryerson&#8217;s Experiential Design and Gaming Environments (EDGE) Lab</a>, we were one of <a href="http://www.priv.gc.ca/resource/cp/2011-2012/cp_bg_e.cfm">eight recipients</a> to be awarded a <a href="http://www.priv.gc.ca/media/nr-c/2011/nr-c_110623_cp_e.cfm">generous grant from the Office of the Privacy Commissioner of Canada&#8217;s Contributions Program</a> to create a pervasive/crossmedia game for kids, with kids as co-creators. The goal of the project will be to leverage children&#8217;s existing awareness regarding privacy to create a game that develops privacy literacy skills for ages 8 and up. We think this project is unique and critically important in its approach in a time when many efforts to protect children&#8217;s privacy are heavy-handed, alienating and ultimately counterproductive. These approaches tend to ignore the knowledge children have about the online world as well as the fact that <a href="http://www.cbc.ca/thecurrent/episode/2010/11/19/nov-1910---pt-2-digital-footprints/">a child&#8217;s privacy can be inadvertently compromised by his or her parents.</a> By working with children as co-creators, we hope to create a respectful, engaging and fun game that teaches privacy literacy in through critical thinking and advocating for oneself. And, as a bonus, we get to help to launch a new generation of game designers!</p>
<p>The project also contains a significant research component which examines conceptions of privacy among young children, which is why we&#8217;ve partnered with <a href="http://edgelab.ryerson.ca">Ryerson&#8217;s EDGE Lab</a> (where Atmosphere Industries Co-Founder David Fono and I are both Research Associates) and will be drawing on the lab&#8217;s collective expertise in early <a href="http://edgelab.ryerson.ca/research-projects/">childhood education, privacy, autonomy and research-based activism.</a> We also have the generous support of the <a href="http://digitalmediazone.ryerson.ca/">Ryerson DMZ</a>, who are providing a hub for the game development process.</p>
<p>We&#8217;ll be working with the support and guidance of EDGE Lab founders <a href="http://jasonnolan.net/weblog/">Jason Nolan</a> (who is co-principal investigator with me) and <a href="http://imagearts.ryerson.ca/abal/">Alexandra Bal</a> and the research support of <a href="http://peoplegardening.blogspot.com/">Noah Kenneally</a> and <a href="http://twitter.com/#!/clairebure">Claire Buré </a>who both have strong backgrounds in technology and engaging diverse communities, especially children and youth.</p>
<p>We also have an amazing advisory team comprised of some the top minds in Toronto (and beyond)&#8217;s indie game making and research communities:</p>
<p><strong><a href="http://gamineexpedition.blogspot.com/">Sara Grimes</a></strong>, Assistant Professor, University of Toronto; gender, gaming and education researcher<br />
<strong><a href="http://mssv.net/"> Adrian Hon</a></strong>, Founder, Six to Start (creators of Smokescreen)<br />
<strong><a href="http://melaniemcbride.net/"> Melanie McBride</a></strong>, Research Associate, EDGE Lab; educator and gaming researcher<br />
<strong><a href="http://twitter.com/#!/nickpagee"> Nick Pagee</a></strong>, Consultant on Gaming and New Media, TIFF Bell Lightbox; Programmer, Sprockets Toronto International Film Festival for Children<br />
<strong><a href="http://www.jaimewoo.com/"> Jaime Woo</a></strong>, Co-Founder, Gamercamp and Gamercamp Jr.</p>
<p>Our first step is creating a game design curriculum with the help of our advisory board, a process being lead by Noah. Like the entire project, our lesson materials and outcomes will be publicly available and shared on our (soon to launch) blog under Creative Commons licensing. Until then, you can follow the project on Twitter: <a href="http://twitter.com/gamingprivacy">@gamingprivacy</a></p>
<p><strong>Links<br />
</strong> <a href="http://www.priv.gc.ca/media/nr-c/2011/nr-c_110623_cp_e.cfm">Office of the Privacy Commissioner of Canada&#8217;s Official Press Release</a><br />
<a href="http://www.priv.gc.ca/resource/cp/2011-2012/cp_bg_e.cfm">Full List of Funded Contribution Projects</a><br />
<a href="http://twitter.com/gamingprivacy">Follow us on Twitter</a></p>
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		<title>Gentrification: The Game! selected for TIFF’s Future Games</title>
		<link>http://www.atmosphereindustries.com/gentrification-tiff/</link>
		<comments>http://www.atmosphereindustries.com/gentrification-tiff/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 20:55:13 +0000</pubDate>
		<dc:creator>kate raynes-goldie</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.atmosphereindustries.com/?p=420</guid>
		<description><![CDATA[Indie games are hot! If you weren&#8217;t already convinced, this April marks the launch of a new games program called Future Games within TIFF&#8217;s Sprockets, a film (and now games!) festival for children and youth. We&#8217;re honoured that Gentrification: The Game! was selected to be part of this inaugural Future Games program, which aims to showcase a [...]]]></description>
			<content:encoded><![CDATA[<p>Indie games are hot! If you weren&#8217;t already convinced, this April marks the launch of a new games program called Future Games within <a href="http://tiff.net/sprockets">TIFF&#8217;s Sprockets</a>, a film (and now games!) festival for children and youth.</p>
<p style="text-align: left;">We&#8217;re honoured that <a href="http://atmosphereindustries.com/gentrification">Gentrification: The Game!</a> was selected to be part of this <a href="http://tiff.net/filmsandschedules/sprockets/2011/201102120057351/">inaugural Future Games program</a>, which aims to showcase a selection of the &#8216;most challenging and innovative&#8217; games created by Canadian postsecondary students. Kate Raynes-Goldie, co-creator of Gentrification, who is also a visiting PhD student at Ryerson University&#8217;s <a href="http://edgelab.ryerson.ca">Experiential Design and Gaming Environments (EDGE)</a><a href="http://edgelab.ryerson.ca"> Lab</a> (who was the technology sponsor for Gentrification) will be talking to high school students about the development of the game as well as her work at the EDGE Lab. She&#8217;ll be joined by game co-designer David Fono, who is also a Research Associate at the EDGE Lab.</p>
<p>Atmosphere Industries is thrilled to have this opportunity to talk to the next generation of pervasive game designers. One of our overall goals is to encourage a thriving pervasive and urban gaming community in Toronto, and we believe this starts with students. To this end, we&#8217;d also like to announce the official launch of our monthly sandbox event &#8211; <a href="http://recess.to/">recess.to</a> &#8211; which is open to anyone to come and run a game test, get feedback, or just along to play some fun innovative games. Whether you&#8217;re a pro, a hobbyest, a student or have never made a game before, we want you! Our first sandbox is March 26, 2011. See you there!</p>
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		<title>Backblog: Come Out &amp; Play Report</title>
		<link>http://www.atmosphereindustries.com/backblog-come-out-play-report/</link>
		<comments>http://www.atmosphereindustries.com/backblog-come-out-play-report/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 01:49:06 +0000</pubDate>
		<dc:creator>David Fono</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.atmosphereindustries.com/?p=390</guid>
		<description><![CDATA[Hello, future! I&#8217;m writing to you from the past. Where I am, it&#8217;s June 2010, and I just wrote a guest post for Pervasive Games: Theory &#038; Design reporting on the goings-on at Come Out &#038; Play 2010. Moreso than last year, I definitely got a feeling of attendance from local residents who were just [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, future! I&#8217;m writing to you from the past. Where I am, it&#8217;s June 2010, and I just wrote a guest post for <a href='http://pervasivegames.wordpress.com'>Pervasive Games: Theory &#038; Design</a> reporting on the goings-on at <a href='http://comeoutandplay.org/'>Come Out &#038; Play 2010</a>.</p>
<blockquote><p>Moreso than last year, I definitely got a feeling of attendance from local residents who were just looking for something interesting to do. It’s worth noting that last year the festival was largely based in Times Square, because being in Brooklyn this time presented a real contrast. As a local I spoke to noted, no one actually ever goes to midtown Manhattan; there’s too many people there. The location last year was electrifying, and I was initially disappointed by the movie this year. On the surface, running or playing a street game in Times Square seems grandiose and thrilling. Yet Brooklyn seemed to have a more receptive atmosphere.</p></blockquote>
<p><a href='http://pervasivegames.wordpress.com/2010/07/27/come-out-and-play-2010/'>Clicking this hyperlink will navigate your browser to the complete article!</a></p>
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		<title>Want to build your celeb-stalking skills? Come play Paparazzi in LA!</title>
		<link>http://www.atmosphereindustries.com/want-to-build-your-celeb-stalking-skills-come-play-paparazzi-in-la/</link>
		<comments>http://www.atmosphereindustries.com/want-to-build-your-celeb-stalking-skills-come-play-paparazzi-in-la/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 01:57:04 +0000</pubDate>
		<dc:creator>Luke Walker</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.atmosphereindustries.com/?p=378</guid>
		<description><![CDATA[After a busy summer season, Atmosphere Industries is back! This time, we&#8217;re pulling out one of our classics from Come Out and Play 2009, Paparazzi, and playing it in the most fitting city possible&#8211;LA&#8211;on Saturday, October 9! The game was invited to be a part of the 2010 IndieCade Festival, a massive weekend-long event featuring [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" style="vertical-align: baseline; border: 1px solid black;" src="http://www.atmosphereindustries.com/wp-content/uploads/2009/06/paparazzi.jpg" alt="" width="600" height="199" /></p>
<p>After a busy summer season, Atmosphere Industries is back! This time, we&#8217;re pulling out one of our classics from <a href="http://comeoutandplay.org/2009_paparazzi.php">Come Out and Play 2009</a>, Paparazzi, and playing it in the most fitting city possible&#8211;LA&#8211;on Saturday, October 9!</p>
<p>The game was invited to be a part of the <a href="http://www.indiecade.com/index.php/2010/">2010 IndieCade Festival</a>, a massive weekend-long event featuring independent games of all genres, on all platforms, including a great set of <a href="http://www.indiecade.com/index.php/2010/big_games/">Big Games</a>&#8211;games played outside in real time and real space. We&#8217;re absolutely tickled to have the chance to take part!</p>
<p><em>So what is Paparazzi?</em></p>
<p>In Paparazzi, players (in teams of 3-4) act out the age old battle between the camera-wielding paparazzi and the celebrities they stalk. As celebrities, players must be quick and clever in order to steer clear of shutterbugs. As paparazzi, they must be sneaky and organized. Will there be scandals? You bet. Will there be awkward photos of stunned-looking people, faces contorted, arms flailing wildly? Most certainly!</p>
<p>Visit <a href="http://2010paparazzi.eventbrite.com/">EventBrite</a> for more information or to register.</p>
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